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They then launched a physical store location and the flagship magazine White Dwarf, which Livingstone served as editor of until While Livingstone was not involved with the design of the company's flagship game Warhammer Fantasy, Livingstone was one of the primary designer for Fighting Fantasy, a series of books that combined "Choose Your Own Adventure" story choices with dice rolls.

Scholastic has published the Fighting Fantasy books since , with Livingstone writing a new adventure for its 35th anniversary. Livingstone also founded Citadel Miniatures, which produced miniatures for various tabletop games. While Citadel initially produced miniatures for various games, the company eventually became a brand for Games Workshop responsible for the production of both miniatures and miniatures accessories for their games.

Livingstone has remained involved with both the video game industry and tabletop gaming in recent years. He was part of a group that invested in the British board game company Steamforged, which publishes both licensed board games based on various video game franchises and original projects.

It's obvious now that this case is different. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works. We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free.

As a customer and fan of Skyrim, you're able to explore both paid and free mods, quests, and items. When we launched the Workshop late in , we expected that it would grow, but not that it would grow this much, this quickly. This money was earned by over 1, contributors spread out across 75 countries. New Curated Workshops.

We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.

New Voting Queue. View All Workshop News. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.



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