Castlevania the adventure game boy color


















Castlevania Wiki Explore. Dracula's Castle Transylvania Wallachia Recurrent environments. Original timeline Judgment timeline Lords of Shadow timeline.

Animated series. Season 1 Season 2 Season 3 Season 4. Anachronisms Easter eggs. Other media. Explore Wikis Community Central. Register Don't have an account? Game Boy. Castlevania: Lords of Shadow Reverie Resurrection. Castlevania: Order of Shadows. Castlevania Puzzle: Encore of the Night. Platform: Game Boy. Developer: Konami. Publisher: Konami. First of all I must admit that I did not play this on an original Game Boy. After spending several hours with the cartridge awkwardly hanging out of one of my 3 GBAs, I then stuck it into the Game Boy Player add-on for the GameCube, and after a few more hours of being hopelessly stuck at the end of the second stage, I yet again increased the awkwardness by attaching the cart to a GameShark Pro made for the Game Boy Color, no less and then inserting the whole lot into the Game Boy Player.

Apologies for the tangent; it is a discovery worth noting. On to the game! Is this where it originated? Occurring a century prior to the events of the original Castlevania , an ancestor of Simon known as Christopher Belmont is out to destroy Dracula with the famed Vampire Killer.

The gameplay has undergone a major simplification from what many would consider the norm. There are no sub-weapons, and any whip upgrades vanish once the player receives damage.

Initially armed with a simple leather whip, the first upgrade turns the whip into a morning star with increased strength and a slight extension. In addition, stairways have also vanished. Replacing them, ropes now allow vertical movement and remove early problems associated with stairs. Due in part to the limitations of the original Game Boy, Castlevania: The Adventure is a short game consisting of only 4 stages.

If equipped with the flame whip most foes can be engaged and dispatched from a distance while safely avoiding their attacks, but this is a tough luxury to hold onto even if somewhat common and easy to procure.

Apart from the blob-like mud-men and bats, fans of the franchise will have a difficult time recognizing the adversaries of The Adventure.

This could be taken as a good or a bad thing; on the one hand a sense of uniformity is lost but on the other, the game is making the best possible use of the technology at hand without over-extending itself and attempting to render creatures and entities with too much detail. First, it is insanely difficult, particularly the latter half of the game. Second, Christopher Belmont is by far the slowest Belmont to ever go up against Dracula. Movements are sluggish, whipping is sluggish, and jumping is sluggish.

Visually, one of the most amazing Game-Boy games to appear, with crisp backgrounds and excellent stereo sound. A good quest with plenty of challenge! There's no doubting that this will be a big cart for the GameBoy and deservedly so.

Castlevania has the right amount of all the ingredients needed to make a successful game. One of the few GameBoy titles seen so far that overcomes the lack of color to produce a very fun piece of software.

Castlevania has quickly become one of the most popular sagas to ever appear on our screens, with the ideal blend of action and adventure brought together in all three versions of the game not to mention a new Nintendo version. The unique sights and sounds, powerful weapons and great graphics have made all of the Castlevania games more than good, they are the standard by which most other scrolling character adventures are compared to.

The latest chapter, now available for the GameBoy continues this legacy. While not as complex as the NES Castlevania, the GameBoy version is exceptional - with the same outstanding combinations of graphics, sounds, and play.

Study the following maps carefully and defeat the evil one once and for all! After you've climbed up the first rope, you must move to the left past several giant eyeballs that are rolling from the left to the right.

Stand on the plateau just below the one that the eyeball is rolling on and whip straight ahead. If you are on the same level as the eyeball, duck down before whipping. Don't forget to grab the cross before climbing up the rope to insure safety from falling eyeballs.

When you start across the next level, get in close to the jumping trolls and eliminate them with one whip and watch out for the flying birds! Avoid collision with these beasts by first letting them fly by unless they are on the same horizontal level as Simon when they appear and turning around to whip them when they approach from the left to attack.

This technique can be used against them throughout the game. Your monster-bustin' mission begins in the forest, where you'll meet some of the game's creepy creatures out to stop Simon. This is a good area to practice using your whip, knock out a few bad guys, and power-up your weapon to its most awesome strength. Move to the right until you reach the first rope and proceed to the next set of screens.



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