Neary all of the games that didn't quite make "Golden Oldie" status in my mind, but were definitely games I, and of course many others remember playing. Read on to learn more about my thoughts on such games, and to download them for your emulator. If you remember a game, but can't quite remember the title, please feel free to email me , and I'll try and help out.
All of these game images are still under copyright to their original owners, even though they may no longer be in business.
These images are provided so that you do not have to convert your old tape and disk copies over to the emulator supported disk format. Rather, it's been done for you already. Now here's an example of a game that people either love, or they hate with a passion. It was a port from the original Commodore 64 version, which had gathered rave reviews from magazines. The idea of the game is to manipulate an artificial landscape so that you are higher than the Sentinel and can then vaporise him.
You do this by raising land, absorbing energy, teleporting, etc. What makes this seemingly easy task difficult is that you have to avoid the gaze of the Sentinels drones. They occupy different points on the landscape.
So the gameplay was innovative, and original, which was good. The problems however, were numerous. The BBC just could not render the 3D graphics fast enough, and so the game was sluggish to play at best.
Mode 5 type graphics meant that everything was Blue, Yellow, Black or Red - and that made it difficult to see what was going on. The ships were quite well designed, and it was easy to see they were inspired from the show. The object of the game was to blow up all the attacking Cylon Ships and then return to your mothership.
You had a limited amount of Fuel, and in most of the later 'Attack Waves', you would have to return to refuel. Some of the more interesting aspects to the game were the fact that larger 'saucer' type ships would spawn drone ships, and collectively they would all attack your mothership when you refueled.
Should your mothership lose all her shields, that's game over. Should you lose all your shields, then that's Game Over too. I very much enjoyed Cylon Attack - it had great gameplay, good graphics, and decent sound.
A very respectable game. Download Cylon Attack View product Cover. I remember thinking that this was the most useless game ever made. What on earth did it do? I tried dialing numbers but nothing happened.
It turned out the initial version I had didn't have any instructions - probably because it was a copy ahem. Anyway, once someone told me the magic first number: and SL, that was enough to get me hooked. Never heard of it? Then read on. The Police havent been able to work out how to get the money back, and so it's up to you to get the money transfered back to Comdata.
With only the AVS System software, and a telephone number for Kingsdown Polytechnic computer, you're the one and only person who can save the day. What made System so interesting was the openness of the game, and the fact that you had to deduce information from hacking into various computer systems around the world. There were international numbers to be dialled, banks to hack into, and a large financial transfer to be made. Even now, System would be considered an original and challenging game.
For , it was incredible. Although, the graphics had to be toned down in quite a major way, the gameplay remained. Fortress followed Zaxxon almost identically with all of the stages mirrored - even the opening wall that you must squeeze through.
Fortress relied on you being able to shoot the bad guys, but be conscious of your ever dwindling fuel supply. Fuel dumps could be shot in order to partially refuel your ship. Think of Fortress as a 3D version of Scramble. The problem with Fortress was that it was even harder than Zaxxon.
It was incredibly difficult to get involved with the game, as it was truly a challenge to stay alive for more than a minute or so. Despite this, Fortress was something of a one-off for the BBC, with no other software house ever trying to copy the Zaxxon game.
Download Fortress View Game Cover. Now to be fair, I never understood the appeal of Dare Devil Denis. However, several people have asked me about it, and so I've included it in the archive. In Dare Devil Denis hereon known as DDD , you play the role of Denis who has to ride his motorbike across the screen in order to be a successful stunt man.
You see, Denis is trying out for a TV series, and has to show the world how good of a stunt bike rider he is. In essence, this means you have to control Denis as he jumps over buildings, while dodging assorted hazards and other whatnots. On later levels there are bouncing policemen, helicopters and ambulances to avoid. Complete each level without crashing, and the director is suitably impressed: You get paid, and then get to move onto a harder level. What made DDD fun was the gameplay.
Graphics wise, you were dealing with nothing more than simple 8x8 sprites. But the gameplay, and most notably the need for precise jump-button timing surprisingly made the game a lot of fun. Jumbo - Molymerx Software. You could view a map of the UK at any time, which made it a tad easier to see where you were going. However, New York had no map which made it an incredibly difficult destination. Realistic behaviour was key in Jumbo, and the instruments were acurately portrayed, and the game itself used very realistic flight physics.
And just like in real-life, your handled like a bus with wings. Stall speeds, bearings, airport beacons, and airport landings were all highly acurate to real flying. Being the most realistic flight sim also made Jumbo exceedingly difficult to play. Taking off was easy, and turning was okay, but landing was another matter entirely. There was no automated landing system, and the inability to acurately see your approach path made it ridiculously hard to land before hitting the end of the runway.
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